Update v3.6.5
Infernia 10 Feb 2025
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Update v3.6.5:
- [Rarity system]: There are 15 rarity that can be found in the game, from rare to transcendent.
- The way to get rarity objects:
- Rarity Loot: All equipable objects, monster lotings have the possibility to obtain a rarity prefix, the rarity object has additional attributes (the additional attributes are only the same as the base attribute value, eg if the object has fire absorption and skill skill skill skill sword, then the bonus will be fire absorption and skill skill sword, it cannot be another bonus).
- Crafting system: Improved, there is now a 5% chance of making an object that is rare, including bonuses when manufacturing it.
- The crafting has been improved and corrected, so now it has pages and can include many more recipes, the crafting has been separated by tables.
- Rarity attributes: Absorptions, Skills, Magic Level, Elementary Damage, Attack, Armor, Defense, Hitchance ...
- [Upgrade System]: The upgrade system has from +1 to +15 improvements to objects (excluded rods / wands), which increases the basic statistics: Armor, defense, Hitchance and attack.
Level 1 to level 4 runes can be obtained by killing Bosses and WorldBosses.
- [Color Frames]: Color frames were added to inventory and containers based on the market price of the items. (Colors Frames)
- [Shaders]: shaders were added to the game (they cannot be obtained (not this script), but they can be configured to obtain (an example script is included)
- The buttons at the top right of the client menu were changed to small windows (can be reversed by simply deleting game_buttons inside the layout folder)
- Life & Mana Leech was arranged with a more precise percentage, Giving a bonus by killing a monster and correctly adding a% for each additional monster. Now it works properly and the potions were corrected with that.
- Corrected the window outfit, now shows well the colors and animations, added buttons to randomize
- Added the welcome message on the server (otmd) in the client
- Added animation on the characters in the characterlist, enlarged characters
- A shared reuse time was added for the respective groups to use the spell reuse time (Hellscore and Rage of the Skies / Wrath of Nature and Eternal Winter)
- Added Item Fusion module, which allows you to merge 3 identical items (according to a very long list) to obtain upgrade runes.
- Added a Highscore module, which allows you to see Experience ranking, skills, Ancestral Ranking and points from the game.
- Once the Loot Channel has been improved, it will now show colors of the loots and the loot will only appear on the "Loot" Channel, opened by default.
- Game guide updated (tutorial) in the game module. (Game Guide)
- [Rarity system]: There are 15 rarity that can be found in the game, from rare to transcendent.
- The way to get rarity objects:
- Rarity Loot: All equipable objects, monster lotings have the possibility to obtain a rarity prefix, the rarity object has additional attributes (the additional attributes are only the same as the base attribute value, eg if the object has fire absorption and skill skill skill skill sword, then the bonus will be fire absorption and skill skill sword, it cannot be another bonus).
- Crafting system: Improved, there is now a 5% chance of making an object that is rare, including bonuses when manufacturing it.
- The crafting has been improved and corrected, so now it has pages and can include many more recipes, the crafting has been separated by tables.
- Rarity attributes: Absorptions, Skills, Magic Level, Elementary Damage, Attack, Armor, Defense, Hitchance ...
- [Upgrade System]: The upgrade system has from +1 to +15 improvements to objects (excluded rods / wands), which increases the basic statistics: Armor, defense, Hitchance and attack.
Level 1 to level 4 runes can be obtained by killing Bosses and WorldBosses.
- [Color Frames]: Color frames were added to inventory and containers based on the market price of the items. (Colors Frames)
- [Shaders]: shaders were added to the game (they cannot be obtained (not this script), but they can be configured to obtain (an example script is included)
- The buttons at the top right of the client menu were changed to small windows (can be reversed by simply deleting game_buttons inside the layout folder)
- Life & Mana Leech was arranged with a more precise percentage, Giving a bonus by killing a monster and correctly adding a% for each additional monster. Now it works properly and the potions were corrected with that.
- Corrected the window outfit, now shows well the colors and animations, added buttons to randomize
- Added the welcome message on the server (otmd) in the client
- Added animation on the characters in the characterlist, enlarged characters
- A shared reuse time was added for the respective groups to use the spell reuse time (Hellscore and Rage of the Skies / Wrath of Nature and Eternal Winter)
- Added Item Fusion module, which allows you to merge 3 identical items (according to a very long list) to obtain upgrade runes.
- Added a Highscore module, which allows you to see Experience ranking, skills, Ancestral Ranking and points from the game.
- Once the Loot Channel has been improved, it will now show colors of the loots and the loot will only appear on the "Loot" Channel, opened by default.
- Game guide updated (tutorial) in the game module. (Game Guide)





Enjoy this new update!
The Infernia Team.